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Valheim vs Enshrouded: which survival game should you play with friends?

Valheim makes preparing and supplying an expedition part of the adventure. Enshrouded offers quest-led exploration and flexible character builds. Which suits your group?

By TrueCoopGames6 min read
Reviewed Oct 30, 2026

Valheim is the stronger fit if preparing an expedition sounds as enjoyable as reaching its destination. Enshrouded is easier to recommend to a group that wants quests, distinct combat builds and a hand-crafted world to explore. Both let you spend an evening building instead of fighting, and both have settings that soften the survival demands. The useful distinction is what you want to do between big discoveries.

What matters to your groupValheimEnshrouded
ExplorationDiscover routes in a generated world; prepare and supply expeditions.Follow quests and landmarks in a designed world; glide between high points.
BuildingEquip workshops and outposts, or build ambitious halls.Shape terrain and detailed buildings within protected base areas.
Death with default settingsRecover carried gear; skill levels can drop.Recover backpack materials; keep your equipment.
Missed sessionsAgree which bosses and discoveries to save for the group.Catch up on missed quests individually; levels do not automatically catch up.

First, can your group play together?

Check your platforms before choosing: the player limits and crossplay options differ.

  • Valheim: up to 10 players, with crossplay across Windows, Linux, Mac, Xbox One, Xbox Series X|S, PS5 and Nintendo Switch 2. Enable crossplay when hosting a mixed-platform group.
  • Enshrouded: up to 16 players on PC; the PS5 version supports up to eight and requires PS Plus for online play. As of 27 October 2026, it has no cross-platform multiplayer, so PC and PS5 friends cannot share a world.

Neither game offers native split-screen. Valheim crossplay also needs compatible game versions; platform updates can arrive at different times, so check the installed versions if your group cannot connect.

What an expedition asks of you

Valheim generates its world from a seed. Finding a useful coastline and establishing a route to it becomes part of your group’s history. A mining trip can involve one friend collecting ore, another keeping enemies away and someone preparing the boat home. Under normal portal rules, early portals cannot carry most metals; later equipment and world modifiers can change that restriction.

That makes a landing place, an outpost or a stocked workshop valuable beyond its appearance. It also means a session can be productive without a boss kill: bringing supplies home may be the achievement. Choose Valheim if those shared preparations sound satisfying. If everyone regards transport as time stolen from the adventure, adjust the portal and resource settings early.

A Viking longship under sail on open water in Valheim.
A boat gives an expedition a shared journey; deciding where to land is part of the outing.

Enshrouded gives everyone the same designed landscape of Embervale, with ruins, quests and landmarks to investigate. A glider turns high ground into a launch point, while unlocked fast-travel destinations make revisiting areas easier. You can pick a place to explore rather than first discovering whether your world generated it nearby.

The Shroud adds a different constraint: your time inside the fog is limited, and you cannot simply fast-travel out of it. A promising detour has to leave room for an exit. Enshrouded’s traversal can feel more direct, but a pretty view does not make every expedition leisurely.

Characters glide above a misty valley while companions stand on a ridge in Enshrouded.
High ground offers a way to survey the landscape and a starting point for gliding towards the next landmark.

Combat roles and the cost of a bad trip

Enshrouded puts character builds near the centre of its appeal. Your friends can lean towards melee, ranged weapons or magic and combine choices from its skill tree. If one player wants to fight up close while another supports from a distance, developing those preferences is an ongoing project. You can upgrade unlocked skills and combine branches rather than committing to one fixed class.

Valheim puts more emphasis on preparing for the next biome and its boss. Food matters to your health and stamina even though you do not starve to death. Equipment and supplies give the group something concrete to work towards before a difficult encounter. With normal death settings, carried gear goes into a recoverable tombstone and you can lose skill levels, so helping a friend retrieve their equipment can take over the evening.

Enshrouded’s default death rules leave backpack materials in a tombstone while keeping your equipment. Recovering resources still matters, but you are better equipped to try again. Its Relaxed preset reduces enemies and increases resources; Custom settings let you change death losses and time in the Shroud. Survival adds harsher demands, including hunger. Treat these as different ways to play, not one fixed difficulty.

Valheim offers a comparable choice through world modifiers: adjust combat, death penalties, resource yields, raids and portal rules. Reducing repetitive gathering does not require giving up challenging fights. For either game, agree which part should be demanding before accepting the defaults.

Which gives your builders more to do?

Valheim’s settlement naturally serves the expedition: storage, crafting stations and somewhere to prepare the next trip. A friend who enjoys keeping the workshop supplied can contribute even when they do not fancy a fight. The building system also supports ambitious halls and villages, so practical does not have to mean plain.

Enshrouded is especially appealing if shaping the building itself is the main attraction. Its voxel construction and terrain editing let you carve into a hillside or work on the details of a stone façade. Keep permanent projects within a Flame Altar’s protected area; changes outside it reset. Gathering materials and unlocking craftspeople remain part of the normal game, so it is not automatically a free-building sandbox.

Characters place building pieces beside stone walls and timber-framed buildings in Enshrouded.
Small building pieces make the details of a wall or frontage a project in their own right.

What happens when someone misses a session?

On PC, both games support a player-hosted world or a dedicated server. A world hosted from a friend’s game depends on that host being there; a dedicated server lets the group join independently while the server is running. The settlement belongs to that world, so agree which save is your shared home.

Valheim also lets you use the same character in different worlds, keeping carried items, equipment and skills. Decide which boss fights to save for everyone. Friends can gather and build between group sessions, but advancing to new resources and equipment can change what the next outing looks like for someone who was absent. Being able to join does not mean experiencing the same discoveries.

Enshrouded has a useful catch-up feature: missed Embervale quests can be shown in the journal and completed personally, with or without friends. On PC, your character can also move between servers with equipment, inventory, levels and skills, while world-dependent unlocks such as rescued craftspeople do not travel with you.

That flexibility helps an irregular group, but it does not recreate a first discovery together or automatically equalise character levels. If exploring the story as a group is the attraction, keep the main quest for shared evenings and use separate time for building or catching up.

Choose the evening you want to repeat

For friends who like making their own plans, we recommend starting with Valheim: pick a destination, prepare for it and see what the journey produces. Use its modifiers if you want the exploration without so much hauling or recovery.

For a group drawn to quests, character builds and detailed construction, we recommend Enshrouded, provided your platforms can play together. Its missed-quest system is a particular advantage when attendance varies. Ask each other what sounds better for the next session: preparing a voyage, or choosing a landmark and setting off towards it. That answer is more useful than deciding which game is supposedly more “hardcore”.

If neither sounds right for your group, explore our selection of co-op survival games for a different kind of shared world.

A fenced house with parked cars and a garden among misty trees.
Lethal Company ship interior with the game's logo on a monitor beside bunk beds.

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