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Lethal Company mods: picks for your crew's playstyle

Choose mods around what your crew wants: clearer information, shared progression, fresh threats or a bigger lobby, with the trade-offs each change brings.

By TCG Editorial Team5 min read
Reviewed Oct 30, 2026
Lethal Company ship interior with the game's logo on a monitor beside bunk beds.

In Lethal Company, one player can guide the crew from the ship while the others search for scrap and decide when to turn back. Mods change that relationship: a camera gives the operator more information, upgrades change what the team can afford to risk, and extra players mean more hands to organise. The useful starting point is what your group wants to change about its evenings together.

The base game supports up to four players online on PC and has no native split-screen mode. You can learn it without mods; the options below change the experience or make room for a larger crew.

Clearer information for the crew

ShipLootCruiser: keep track of the haul

ShipLootCruiser by HQHQTeam builds on ShipLoot's scrap-value counter and also counts scrap in the Cruiser. It is a useful option if your group struggles to keep track of what it has brought back. The original ShipLoot by tinyhoot is marked deprecated on Thunderstore as of 23 October 2026.

A clearer total makes the decision to head out again easier to discuss: are you still short of the quota, or risking another trip for extra spending money? The crew still has to retrieve the scrap, but there is less guesswork about what is already aboard.

OpenBodyCams: give the ship operator a better view

OpenBodyCams by Zaggy1024 puts a teammate's head or body camera feed on a ship monitor. That extra view can make radio instructions more specific, though it also reduces some of the uncertainty of working from the radar alone.

With LethalLib installed and the ship upgrade enabled, you need to buy an antenna before using the camera. The host also needs OpenBodyCams with that upgrade enabled. Camera resolution and frame rate can be adjusted if the extra view affects performance.

Progression or pressure: choose the kind of challenge

Lategame Upgrades: more decisions about spending

Lategame Upgrades by malco adds purchasable upgrades and team missions. Bigger Lungs extends sprint duration; Back Muscles reduces the burden of carried weight. Everyone needs the mod, and its extensive configuration changes how it plays.

This gives crews longer-term goals alongside the quota. Saving for better stamina or easier hauling creates another reason to bring extra scrap home, and those purchases can make later trips more forgiving. How much easier depends on the upgrades and configuration you choose.

Brutal Company Minus: unpredictable expeditions

Brutal Company Minus adds random events and configurable difficulty scaling. Look for the DrinkableWater package, which is now maintained by a new team. Everyone needs it installed. You can adjust individual events and how the difficulty builds.

This is a pick for crews that enjoy having to change plans mid-expedition. Events can alter the threats you face or the scrap available, so yesterday's reliable approach may need rethinking. Start with it on its own to see how its pressure suits your runs. Brutal Company Plus by Nips is a different package and is marked deprecated.

Fresh surprises or a different look

Mimics: something new to figure out together

Mimics by x753 adds a deceptive monster, with configurable spawn rate, volume and difficulty. Its options include an easy mode and a colour-blind mode. It is a focused choice for crews that want a new threat without committing to a large content pack.

The fun comes from comparing what each of you noticed and working out which clues to trust. Going in without knowing the trick leaves more room for that discovery; the difficulty settings let you adjust the threat once you understand it.

More Suits: personalise the crew

More Suits by x753 adds outfits and supports additional suit textures. For custom suits, the author specifies that host and clients need the same files. Choose this when the group wants a different look without adding another enemy system.

MoreCompany: when there are more than four of you

MoreCompany by notnotnotswipez expands lobby size, and everyone joining needs it installed. Some interface elements do not fully accommodate more than eight players, which is worth considering if you are organising a particularly large crew.

Extra players let you split searching, hauling and ship support between more people. They also make it harder to hear a warning or know who has returned. Small teams with clear jobs can help keep track of a busy expedition.

Build a shared setup before the session

A working setup depends on the game version, each mod's dependencies and the other mods you install. Share a profile to keep versions and settings aligned, then check it together before committing to a longer run.

  1. Choose one aim. Better information, progression, new threats and a larger crew solve different problems. Add the change that matters most before expanding the list.
  2. Check the exact package and its requirements. Match the author as well as the name. Client-side mods affect the installing player's setup; host-only and all-client mods have different requirements. Follow each author's instructions.
  3. Share versions and configuration. r2modman supports exporting profiles as a code or file, including mods and configs. Its documentation warns that manually installed or locally imported mods are not installed through profile import. Check any such extras separately.
  4. Try the setup together. Confirm that everyone can join, communicate and use the added features. Keep a working profile to return to, coordinate updates and back up saves before changing a continuing campaign.

For a first modded session, pick one change you want to notice in play: a better view from the ship with OpenBodyCams, something to save for with Lategame Upgrades, or less predictable expeditions with Brutal Company Minus. Try it for a few runs before adding more, so you can tell what it brings to the game.

If you want a different kind of shared scare, our co-op horror games hub offers other games to explore together.

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