We Need To Go Deeper

Steam pricePrice
$15.99
Players
2 - 4
Release
August 1, 2019
Session GoalsGoals
Modes
Platforms

How co-op works

Two to four players cooperatively crew a shared submarine, each operating dedicated stations for steering, sonar, weapons, and repairs. Survival requires constant communication to coordinate navigation, combat sea creatures, patch hull breaches, and complete procedural dives before flooding.

About this game

We Need To Go Deeper is a cooperative submarine roguelike for two to four players set in a Verne-inspired undersea world. Each expedition sends the crew on a procedurally generated descent through hostile waters filled with aquatic threats, environmental dangers, and the ever-present risk of catastrophic hull failure. The goal is to reach objectives deep below and return to the surface intact.

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Gameplay centers on managing the submarine's critical systems through dedicated crew stations. One player pilots the vessel, another monitors sonar and charts the course, a third operates weapons to fend off attacking creatures, and the fourth handles damage control when leaks spring or systems fail. Players can also exit the sub in diving suits to salvage wrecks or gather resources, adding tactical risk to each dive. Coordination and clear communication are essential as threats escalate and the pressure mounts.

Each run is a self-contained dive that grows more dangerous with depth, with persistent unlocks and upgrades earned between attempts. The roguelike structure and randomized encounters ensure high replayability, while cross-platform online co-op support lets crews connect across different systems. The game also includes a separate PvP deathmatch mode for variety, but the cooperative expeditions form the core experience and appeal most strongly to groups who thrive on communication-heavy teamwork.

Frequently Asked Questions

How many players can crew the submarine together?

We Need To Go Deeper supports 2-4 players in online co-op. Each crew member takes on a different role-piloting, sonar, weapons, or damage control-so coordination across the team is essential for surviving each dive.

Is each dive the same or does it change every time?

Every expedition is procedurally generated, so the layout, encounters, and hazards change with each run. It's a roguelike structure where you'll dive, attempt to reach your objective, and unlock upgrades between attempts, keeping the game fresh across multiple sessions.

Can I play solo or do I need a full crew?

The game is designed for 2-4 players cooperatively, and while single-player is technically available, the experience revolves around managing multiple submarine stations as a team. It's best enjoyed with at least one other person.

What happens if the submarine takes damage during a dive?

When your sub gets hit, systems can fail and hull breaches can flood compartments. One crew member needs to handle damage control by patching leaks and repairing systems while the rest keep navigating and fighting off threats. If things get too dire, players can also exit in diving suits to salvage resources or make emergency repairs outside the hull.

Does the game have PvP or is it only co-op?

The core experience is the cooperative submarine expeditions, but there is also a separate PvP deathmatch mode available if you want a competitive break from the main co-op campaign.