- Steam pricePrice
Unknown until release
- Release
- October 15, 2026Upcoming
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How co-op works
Online co-op for up to four players built around moving a body through stealth environments while managing unpredictable physics interactions. Teams coordinate positioning, timing, and distractions to avoid detection and deliver the evidence to the exit.
About this game
We Are So Cooked throws players into an absurd predicament: you and your friends have accidentally killed someone, and now the only way out is to dispose of the evidence together. This co-op physics-stealth game supports one to four players working online to navigate increasingly tricky scenarios where the objective is deceptively simple but the execution demands constant improvisation.
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The core challenge revolves around manipulating a ragdoll body through environments filled with hazards, witnesses, and obstacles. Physics simulation means every movement can go wrong in unexpected ways, forcing teams to adapt on the fly. Stealth layers add tension as players scout routes, create diversions, and time their actions to slip past detection while wrestling with awkward, unwieldy cargo.
Each level presents a fresh spatial puzzle that rewards creative problem-solving and tight communication. The blend of dark comedy, cooperative chaos, and escalating difficulty makes every successful run feel earned. Whether you coordinate flawlessly or stumble into slapstick disaster, the game thrives on the unpredictable teamwork that emerges when plans collide with physics.
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Frequently Asked Questions
How many players can team up in We Are So Cooked?
We Are So Cooked supports 1 to 4 players working together online. You can play solo or bring up to three friends to help carry out your ill-conceived plan.
What makes the co-op challenging in this game?
The challenge comes from coordinating your team to move a ragdoll body through stealth scenarios while fighting unpredictable physics. Every movement can go sideways, so you need constant communication to adapt when things inevitably go wrong-timing diversions, avoiding witnesses, and wrestling with awkward cargo that behaves exactly like real physics would allow.
Is We Are So Cooked more about stealth or physics chaos?
It's a mix of both. You need to use stealth tactics like scouting routes, timing your movements, and avoiding detection, but the ragdoll physics simulation ensures that even the best-laid plans can devolve into comedic disaster. Success requires planning and improvisation in equal measure.
Do I need to communicate a lot with my team?
Yes, communication is essential. Each level is a spatial puzzle that demands tight coordination-someone needs to scout ahead, another might create a distraction, and everyone has to stay synchronized while managing an unwieldy body through hazards. The unpredictable physics make constant callouts and quick adjustments critical.




























