Warhammer 40,000: Dark Heresy

Steam pricePrice

Unknown until release

Players
2 - 4
Release
To be announcedUpcoming
Session GoalsGoals
Modes
Developer
Publisher

How co-op works

Online co-op campaign where players share the role of Inquisition acolytes, coordinate tactical party combat, investigate branching conspiracies together, and make story choices that shape missions across the Warhammer 40,000 setting.

About this game

Warhammer 40,000: Dark Heresy adapts the classic tabletop RPG into a party-based cooperative cRPG. Players become acolytes of the Inquisition, hunting corruption and heresy within the brutal Imperium. The campaign weaves investigations, moral dilemmas, and tactical combat into a single narrative thread where every decision carries weight and consequences ripple forward.

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Combat is turn-based and demands coordination. Each party member brings distinct abilities, and positioning, timing, and resource pooling determine whether the group survives encounters with cultists, rogue psykers, or xenos threats. Between battles, players gather evidence, interrogate witnesses, and navigate dialogue trees where the right questions unlock new leads or close off entire branches of the investigation.

The campaign structure ties sessions together through ongoing conspiracies and character progression. Repeated play rewards communication and shared understanding of the setting's oppressive tone. Whether tracking clues through hive cities or fighting in the shadows, the co-op design reinforces the idea that no acolyte acts alone in service to the Emperor.

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Frequently Asked Questions

How does co-op work in Dark Heresy?

Dark Heresy is designed as a party-based cooperative cRPG where you and your friends play as acolytes of the Inquisition. You'll investigate conspiracies together, make story decisions as a group, and coordinate in turn-based tactical combat. The campaign ties sessions together through ongoing investigations and character progression, so communication and teamwork are essential.

Do we need to coordinate during combat, or can each player do their own thing?

Coordination is critical. Combat is turn-based and tactical, requiring players to position carefully, time their abilities, and pool resources to survive encounters. Each party member has distinct abilities, and success depends on working together rather than fighting independently.

Can we make meaningful choices together, or is it a linear story?

The story is driven by your collective decisions. You'll investigate leads, interrogate witnesses, and navigate dialogue trees where your questions and choices unlock new paths or close off entire branches of the investigation. Decisions carry weight and consequences that ripple through the campaign, making coordination and discussion important outside of combat too.

Is this based on the Warhammer 40K tabletop RPG?

Yes, Dark Heresy adapts the classic tabletop RPG of the same name into a cooperative cRPG format. It preserves the oppressive tone and grim darkness of the 40K universe while translating the investigation and tactical gameplay into a party-based digital experience.