- Steam pricePrice
- $29.99
- Release
- July 29, 2019
- Modes
- Platforms
How co-op works
Up to four online players enter drop-in procedural missions to gather and record evidence while avoiding possessed adults. They combine drones, noisemakers, grappling hooks, and character abilities; when the invisible Shape hunts them, closing their eyes reveals it while teammates provide protection and direction.
About this game
The Blackout Club drops players into the shoes of a group of teenagers uncovering a supernatural conspiracy lurking beneath their quiet neighborhood. Designed for one to four players, it blends stealth, first-person horror, and cooperative survival as you investigate procedurally generated missions while evading a horrifying enemy known as the Shape, which can only be perceived when you close your eyes.
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The game revolves around sneaking through suburban streets and underground tunnels, gathering evidence, and completing objectives while avoiding detection by possessed adults and otherworldly threats. Communication is critical because closing your eyes to track the Shape leaves you vulnerable, so teammates must guide each other through tight situations. The constant tension between sight and survival creates a uniquely cooperative dynamic.
The Blackout Club supports online co-op for up to four players, making it ideal for friends who enjoy coordinated teamwork and strategic planning. Each mission escalates the mystery, encouraging repeat sessions as you unlock new gear, abilities, and story fragments that slowly reveal what is really happening in Redacre.
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Frequently Asked Questions
Can I play The Blackout Club solo or do I need a full team?
You can play solo or with up to four players total in online co-op. The game supports 1-4 players, so you can tackle missions alone if you prefer, though the cooperative elements like guiding teammates when their eyes are closed work best with others.
How important is voice communication in this game?
Communication is critical in The Blackout Club. Since you can only see the main enemy (the Shape) with your eyes closed, teammates need to guide each other through danger. Coordinating stealth, tracking threats, and planning your approach all benefit heavily from voice chat or clear communication.
Are the missions always the same or does the game have replay value?
Missions are procedurally generated, so layouts and objectives vary between sessions. Combined with unlockable gear, abilities, and ongoing story fragments that reveal the mystery of Redacre, the game is designed for multiple playthroughs rather than a single run.
What makes the enemy in this game unique?
The primary threat, known as the Shape, can only be seen when you close your eyes. This creates a tense gameplay loop where you must briefly blind yourself to track the danger, leaving you vulnerable and dependent on teammates to navigate safely while your eyes are shut.
















