- Steam pricePrice
- $4.99
- Release
- December 2, 2023
- Session GoalsGoals
- Platforms
How co-op works
Two players share local or Remote Play arenas, auto-attacking hordes while actively dodging and choosing paths through procedurally expanding skill trees. Each partner develops a character, weapon, and skill build to cover waves and bosses together.
About this game
Striving for Light: Survival is an arena survival roguelite that pairs infinite skill tree progression with frantic monster-slaying action. It supports both solo play and cooperative multiplayer, letting you team up locally to fight off waves and conquer brutal boss encounters.
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The core loop revolves around exploring sprawling skill trees that expand endlessly, unlocking new characters, weapons, and abilities as you progress. Each run throws hordes of enemies at you, rewarding quick reflexes and smart build choices. Playing with a partner turns every wave into a shared test of positioning and resource management, as you coordinate abilities and cover each other under pressure.
Local couch co-op is available with split-screen and single-screen play options, alongside Steam Remote Play Together for distance sessions. The arena format and constant enemy pressure naturally encourage communication, making every survival attempt a tense, collaborative race to outlast the clock.
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Frequently Asked Questions
Is there online multiplayer, or only local co-op?
Striving for Light: Survival focuses on local couch co-op. For online play, you'll need to use Steam Remote Play Together, which streams the game to remote players as if they were sitting next to you.
What makes the co-op communication-heavy?
The arena format throws constant waves of enemies at you, so positioning and timing become critical. You'll need to coordinate abilities, manage resources together, and cover each other during intense boss fights-making callouts and teamwork essential to survive.
Does progress carry over between co-op and solo play?
The game features unlockable characters, weapons, skills, and maps as you progress through runs.





















