Streets of Rogue

Steam pricePrice
$19.99
Players
2 - 4
Release
July 12, 2019
Session GoalsGoals
Publisher

How co-op works

Up to four local or online agents share each generated city floor while using distinct traits and special abilities. Players combine combat, stealth, hacking, social manipulation, and environmental tools to complete floor objectives, exchange equipment, cover simultaneous approaches, and improvise when one plan disrupts another.

About this game

Streets of Rogue blends rogue-lite unpredictability with immersive sim freedom, letting you tackle randomly generated cities through violence, stealth, hacking, or sheer social engineering. True co-op play lets multiple players combine vastly different character abilities, from gorillas who solve problems with fists to hackers who rewire security systems, creating emergent mayhem that feels part heist, part anarchic sandbox.

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Each run drops you into procedural neighborhoods where nearly every object, NPC, and building can be manipulated or destroyed. Teammates coordinate infiltration tactics, distract guards while others crack safes, or simply unleash chaotic destruction together. The sheer variety of character traits and item combinations makes every session unpredictable and conversation-heavy.

You can play online or locally through split-screen and couch co-op, with LAN and cross-platform support keeping groups flexible. The run-based structure rewards experimentation and communication, turning each failed heist or absurd victory into a story worth retelling.

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Frequently Asked Questions

Can I play Streets of Rogue with friends both online and on the couch?

Yes. Streets of Rogue supports online co-op, local split-screen, LAN play, and even cross-platform multiplayer, so you can team up however works best for your group.

Do different characters actually change how we play together in co-op?

Absolutely. Each character has unique abilities that open up different strategies-one player might hack security systems while another goes in guns blazing or uses stealth. Combining these different playstyles creates emergent chaos and requires real coordination.

How does the rogue-lite structure work in co-op?

Each run takes you through randomly generated cities with procedural neighborhoods. When you fail, you start fresh, but the variety of character traits, items, and approaches means every co-op session plays out differently. It's built for experimentation and retelling wild stories from failed heists.

Is this more of a stealth game or an action game when playing co-op?

It's whatever you and your team want it to be. You can coordinate stealthy infiltrations, go loud with violence, hack your way through problems, or even talk your way past NPCs. The immersive sim design rewards creative solutions over one 'correct' approach.