- Steam pricePrice
- $4.99
- Release
- September 28, 2017
- Session GoalsGoals
- Platforms
- Developer
- Publisher
How versus works
Up to four players compete in quick versus rounds, either locally on one screen or online, using physics-driven punches, weapon pickups, and environmental hazards to knock opponents off platforms or into eliminations across randomly selected arenas.
About this game
Stick Fight: The Game is a physics-based brawler built for chaotic social versus sessions. Players control stick figures battling across destructible arenas where random weapon spawns, crumbling platforms, and deadly hazards shift the balance of every round. Matches support local same-screen play or online battles, with each bout placing friends in direct competition for the last fighter standing.
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Combat centers on punching, grabbing weapons as they appear, and using the environment against opponents. Sniper rifles, shotguns, laser swords, and stranger tools spawn unpredictably, while lava pits, spike traps, and collapsing floors turn positioning into a constant gamble. Ragdoll physics amplify every collision, sending players tumbling into hazards or off-screen in exaggerated arcs.
Rounds restart instantly, keeping the pace brisk and encouraging immediate rematches. The randomized stage rotation and weapon variety reward quick adaptation over memorization, making each session feel unpredictable. The straightforward controls and rapid turnaround between bouts keep barriers low for newcomers while still rewarding spatial awareness and reflexes during longer rivalry sessions.
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See more similar gamesFrequently Asked Questions
How many players can compete in a match?
Up to four players can battle against each other in the same match, either locally on one screen or through online play.
Do weapons stay the same each round, or do they change?
Weapons spawn randomly during each round, so you'll never know whether you're getting a sniper rifle, laser sword, or something completely unexpected. This keeps every bout unpredictable.
Can we do instant rematches after someone wins?
Yes, rounds restart immediately after each bout, so you can jump right back into the fight without waiting through long loading screens or menus.
How do the physics affect fighting?
Ragdoll physics send players flying in exaggerated arcs when hit, and every collision with the environment-like crumbling platforms or spike traps-can knock you into hazards or off-screen entirely, making positioning and momentum just as important as landing hits.
Are the arenas static, or do they change during fights?
Arenas are destructible and filled with hazards like lava pits and collapsing floors that shift the balance mid-fight. Stages also rotate randomly between rounds, so you'll face different environmental dangers each time.






