SpiderHeck

Steam pricePrice
$14.99
Players
2 - 4
Release
September 22, 2022
Session GoalsGoals
Developer
Publisher

How versus works

Local and online multiplayer battles where up to four players control laser-sword-wielding spiders. Swing across platforms, clash mid-air, and eliminate opponents through weapon combat and environmental hazards.

About this game

SpiderHeck drops armored arachnids into neon-lit arenas where physics-driven movement meets fast-paced weapon combat. Players web-sling between platforms, grabbing laser swords, grenades, rocket launchers, and energy rifles while trying to knock rivals into hazards or deliver the killing blow. Every match turns into a parkour showcase as spiders vault, swing, and ricochet through the air.

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The combat blends melee dueling with ranged chaos. Laser swords require precise timing and positioning, while guns and explosives let you apply pressure from a distance or disrupt an opponent mid-swing. Environmental dangers like laser grids, crumbling floors, and rising lava keep everyone moving, and momentum-based grappling means a well-timed swing can dodge an attack or set up a counter-strike.

Rounds are quick, rematches are instant, and the skill ceiling rewards practiced movement and weapon swaps. Whether you run free-for-all brawls or team-based skirmishes, the scoring resets fast enough to keep the rivalry tight and the next upset only one swing away.

Frequently Asked Questions

How does scoring work in versus matches?

Each round ends when only one spider (or team) remains standing. Rounds are quick, and scoring resets fast enough to keep matches competitive. You can jump into instant rematches to settle the rivalry or switch arenas between bouts.

Can I knock opponents into hazards or do I have to kill them with weapons?

Both work. You can land the killing blow with laser swords, guns, or explosives, or you can knock rivals into environmental hazards like laser grids, crumbling floors, and rising lava. A well-timed swing or blast can send an opponent into danger just as effectively as a direct strike.

What happens when we play in teams instead of free-for-all?

You can split into opposing teams for team-based skirmishes. The momentum-based grappling and weapon combat stay the same, but coordinating attacks, covering teammates, and controlling weapons together adds a layer of strategy to the chaotic spider arena fights.

How do weapons affect the duels?

Laser swords demand precise timing and positioning for melee duels, while guns and explosives let you pressure opponents from range or disrupt their swing mid-air. You grab weapons scattered around the arena, and smart weapon swaps during a fight can turn the momentum in your favor or counter an incoming attack.