- Steam pricePrice
- $39.99
- Release
- June 22, 2023Early access
- Session GoalsGoals
- Modes
- Platforms
How co-op works
Up to four humans, or a mix of humans and AI fireteam members, tackle eight procedural urban missions in Early Access. Buildings, enemy positions, and threats change each run, so squads must assign doors, sectors, fields of fire, and movement through interiors without memorizing layouts.
About this game
Six Days in Fallujah recreates one of the most challenging urban battles of the 21st century through a first-person tactical shooter built on true accounts. Teams work together online to navigate procedurally generated interiors, clear buildings, and survive environments where every room can hold a threat. The game leans heavily into realism, demanding careful coordination rather than run-and-gun tactics.
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Combat revolves around slow, methodical room clearing, intel gathering, and supporting your squad through unpredictable encounters. Communication is essential because split-second decisions and overlapping fields of fire make the difference between survival and chaos. The tension comes from uncertainty and the need to trust your teammates in close quarters.
Online co-op is the main multiplayer mode, designed for squads who can talk through each breach and callout. Sessions are high-pressure and deliberate, rewarding teams that stay calm, share information, and move as one unit through dangerous, shifting layouts.
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See more similar gamesFrequently Asked Questions
Do we need voice chat to play this effectively?
Yes, absolutely. Six Days in Fallujah is communication-heavy and designed around coordinated room clearing, callouts, and split-second decisions. Voice chat is essential for the kind of tactical teamwork the game demands.
Is there a single-player campaign or is it co-op only?
The game supports both single-player and online co-op. While you can play solo, the design clearly emphasizes squad-based tactical gameplay where teamwork and communication are central to the experience.
Are the missions always the same or do they change?
The game features procedurally generated interiors, so building layouts shift between sessions. This keeps the tension high since you can't memorize room layouts, forcing you to adapt and communicate with your squad each time.
Is the game finished or still in development?
Six Days in Fallujah is currently in Early Access, so it's still being actively developed and updated. Expect changes and additions as the developers continue working on the game.









