- Steam pricePrice
- $9.99$39.99-75%
- Release
- November 22, 2022
- Session GoalsGoals
- Platforms
How co-op works
Two local or online Fools work on the same ship deck, manually carrying ammunition between cannons, firing from either side, striking boarders, and repairing damage. They also choose a route through the storm and place trinkets on shared pedestals to combine ship-wide effects.
About this game
Ship of Fools sends two players out onto the storm-tossed Archipelago aboard a tiny vessel, working together to fend off waves of Everlasting Storm creatures. This is true cooperative play at its core, built around managing a ship, manning cannons, and keeping each other alive through escalating chaos.
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Each run demands quick communication and shared responsibility. Players load ammunition, aim and fire cannons on both sides of the deck, patch hull damage, and juggle hazards while sea monsters swarm from every angle. The loop rewards coordination, as salvaged loot and unlockable crew members let you tailor your loadout before the next voyage.
Both online co-op and couch co-op are supported, and solo players can bring along an AI companion. The frantic, screen-sharing design suits local play especially well, turning every session into a high-pressure nautical scramble where one missed reload or bad call can end the run.
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Frequently Asked Questions
Can I play this solo, or do I need a second player?
You can play solo with an AI companion, but Ship of Fools is designed around two-player co-op. The game supports both online co-op and local couch co-op, and the chaotic deck management works best when two people are coordinating in real time.
How does the co-op actually work? What are both players doing?
Both players share one ship and work together to survive waves of sea monsters. You'll both be loading ammunition, aiming and firing cannons on either side of the deck, patching hull damage, and dealing with hazards as enemies swarm from all directions. It's all about quick communication and dividing tasks on the fly.
Is this a roguelite with persistent progression, or do you lose everything each run?
It's a roguelite with progression between runs. You'll unlock new crew members and collect loot that carries over, letting you customize your loadout before setting sail again. Each voyage is procedural, but you're building up resources and options over time.
Does this work well for local couch co-op, or is it better online?
Local couch co-op works especially well here. The game uses shared-screen play where both players are on the same deck, and the frantic pace benefits from being able to shout at each other in the same room. Online co-op is fully supported too, but the design really suits sitting next to your co-op partner.





















