- Steam pricePrice
- $19.99
- Release
- February 24, 2015
- Session GoalsGoals
- Platforms
How co-op works
Two local players share the episodic campaign through asymmetric pairs: Claire or Barry handles firearms, while Moira uses a flashlight and crowbar and Natalia detects enemies, weak points, and hidden items. Raid Mode separately supports local or online co-op combat and character progression.
About this game
Resident Evil Revelations 2 is a survival horror adventure designed around asymmetric co-op teamwork. One player controls a combat-capable character while the partner takes on a support role, using tools like flashlights to spot hidden items, stun enemies, and solve environmental puzzles. The campaign can be played solo with AI or tackled together online or via split-screen.
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The structure leans heavily on communication. The support player doesn't wield firearms but is essential for crowd control and navigation, creating tension when enemies close in and both players must coordinate under pressure. Resource scarcity and tight corridors amplify the need for good callouts and timing.
Both online co-op and local split-screen are supported on PC, letting you team up remotely or share a couch. The asymmetric design makes sessions feel distinct from traditional shooters, rewarding pairs who talk through threats and share information as the horror unfolds.
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Frequently Asked Questions
Can I play the campaign solo or do I need a co-op partner?
You can play the entire campaign solo with an AI partner controlling the support character, or you can team up with another player either online or via local split-screen co-op.
How does the asymmetric co-op actually work?
One player controls a character with combat abilities and weapons, while the other plays a support role using tools like flashlights to reveal hidden items, stun enemies, and help solve puzzles. The support player can't use firearms, so you'll need to communicate and coordinate to handle threats effectively.
Do we need voice chat or is it playable without talking?
While not strictly required, the game is heavily communication-focused. The asymmetric design means the support player sees and does different things than the combat player, so calling out enemy positions, hidden items, and coordinating under pressure makes the experience much smoother and more enjoyable.





















