Orcs Must Die! 2

Steam pricePrice
$14.99
Players
2
Release
July 30, 2012
Session GoalsGoals
Modes
Platforms

How co-op works

Two-player online or LAN co-op spans the story campaign and Endless mode. The direct-combat War Mage and crowd-controlling Sorceress coordinate weapons, spells, guardians, and complementary trap loadouts, dividing lanes and combining effects before enemies reach the rift.

About this game

Orcs Must Die! 2 is a cooperative tower defense hybrid where two players fortify castles with traps, guardians, and weapons against relentless orc invasions. Every map pits you against wave after wave of monsters charging toward your rift, and victory depends on layering spike traps, grinders, arrow walls, and other deadly devices while covering gaps with direct combat when enemies slip through.

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You earn skulls from kills to unlock and upgrade traps between waves, building an expanding arsenal that syncs with your partner's loadout. The fun lies in coordinating trap combos, splitting coverage across multiple lanes, and shouting callouts when a breach threatens to overwhelm one side. Mistakes compound fast under pressure, rewarding teams who communicate and adapt on the fly.

The game supports two-player online co-op and LAN play, letting you defend remotely or from the same location. Every session hinges on constant coordination and quick tactical adjustments, making it a strong pick for duos who thrive on voice-driven teamwork and escalating challenge.

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Frequently Asked Questions

Can I play the entire campaign in co-op?

Yes, the game is built for two-player co-op and you can tackle all the maps together online or via LAN. You'll coordinate trap placement and defend multiple lanes as a team against every orc wave.

Do we need voice chat to play this effectively?

It's highly recommended. The game demands constant callouts when breaches happen, coordination on trap combos, and quick tactical adjustments under pressure. Teams that communicate handle the escalating waves much better than silent pairs.

Does each player get their own trap loadout, or do we share?

Each player builds their own loadout using skulls earned from kills. You unlock and upgrade traps independently, so your arsenals can complement each other-one might focus on crowd control while the other goes heavy on damage.