- Steam pricePrice
- $9.99
- Release
- May 18, 2018
- Session GoalsGoals
How co-op works
Two local players control one hero each and pool their colored dice against the boxes on every encounter card. They assign dice together, cover consequences or suffer health and time penalties, then choose each cleared card as experience, an item, or a skill.
About this game
One Deck Dungeon distills the roguelike dungeon crawl into a tight, card-based adventure where one or two players cooperate to survive escalating encounters. Every card represents a monster, trap, or hazard, and success hinges on rolling and assigning dice to overcome threats, level up your hero, and push deeper before time runs out.
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Players draft dice results, manage limited resources, and make tactical calls together as they explore each floor. Every encounter forces you to weigh risk against reward, deciding which dice to commit to attack, defense, or special abilities. The cooperative structure thrives on planning each turn aloud and adapting when rolls go sideways.
Designed for local couch play with shared-screen support and compatible with Steam Remote Play Together for online sessions, the game delivers quick runs with meaningful decisions. Each dungeon dive creates tense, communication-heavy teamwork as you balance immediate survival with long-term preparation for the final boss.
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Frequently Asked Questions
Can I play this online with a friend, or is it local co-op only?
One Deck Dungeon supports local couch co-op with shared-screen play. You can also play online with a friend using Steam Remote Play Together, which streams the game from one player's PC to the other.
How does co-op work in this game?
Two players work together to overcome the same encounters by rolling and drafting dice results. You'll need to communicate and plan each turn together, deciding which dice to assign to attack, defense, or special abilities to survive encounters and make it to the final boss.
Is there much replayability, or does it get repetitive?
The game is designed as a roguelike with run-based replayability. Each dungeon dive is different thanks to randomized encounters, and runs are quick, so you can try new strategies and hero combinations across multiple sessions.
Do we each need our own screen, or do we share one?
You share a single screen. The game uses shared/split-screen support for local co-op, so both players view and interact with the same playfield on one display.



















