- Steam pricePrice
- $2.99$29.99-90%
- Players
- 2 - 6
- Release
- November 18, 2016
- Session GoalsGoals
- Modes
- Platforms
How co-op works
Six-player online co-op sends a squad through escalating Zed waves and a final boss. Players combine weapon-focused Perks and talent paths, cover complementary combat roles, and exploit Zed Time while smarter enemies coordinate attacks to weaken anyone left unsupported.
About this game
Survive waves of Zeds with up to six players in online co-op, combining combat perks, weapons and healing to keep the squad alive.
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Killing Floor 2 alternates violent encounters with short opportunities to buy supplies and improve equipment. Build a team with complementary roles, call out dangerous enemies and protect the routes that keep the squad from being surrounded. Surviving the waves together prepares the group for the boss encounter at the end of a Survival match.
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Frequently Asked Questions
How many players can team up in co-op mode?
Killing Floor 2 supports up to 6 players in online co-op. You'll work together to survive waves of Zeds, revive downed teammates, and coordinate your defenses against increasingly brutal enemy hordes.
Can I play this game solo or do I need a full team?
You can play solo, but the game is designed around co-op teamwork. While it's possible to tackle waves alone, the experience really shines with a coordinated group since you'll need to revive allies, share resources, and handle crowd control together.
How do combat perks help a cooperative squad?
Different perks specialize in particular weapons and support tasks. Combine roles so that the team can handle crowds, tougher Zeds and healing without leaving one player responsible for everything.
Does this game require voice chat or heavy coordination?
While you can play without voice chat, Killing Floor 2 benefits greatly from communication. Coordinating perks, calling out threats, managing revives, and planning crowd control during intense waves all work better when your team can talk, especially during chaotic last stands.



































