- Steam pricePrice
- $39.99
- Release
- June 11, 2021
- Session GoalsGoals
- Platforms
- Developer
- Publisher
How versus works
One-on-one anime fighting with dramatic slowdowns, air dashes, Roman Cancels, and character-specific mechanics. Players compete in rounds across lobbies, ranked matches, or local split-screen duels.
About this game
GUILTY GEAR -STRIVE- is the latest mainline entry in Arc System Works' storied fighting-game franchise, pushing the series' signature 2D/3D hybrid art direction to new heights. Every character benefits from hand-crafted animation that bridges the gap between traditional sprite work and fully modeled combatants, resulting in battles that feel like playable anime.
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Each fighter carries unique movement options, special cancels, and pressure tools. The Roman Cancel system lets you spend tension meter to freeze time, extend combos, or create new offensive angles. Matches unfold across best-of-three rounds, rewarding spacing, counter-hits, and reads on your opponent's burst or reversal. Wall-break mechanics reset neutral and shift momentum when a heavy hit sends your rival through the arena boundary.
Ranked lobbies, player matches, and local versus modes support rematches and long sets. Seasonal balance patches and DLC characters keep the roster evolving, while mission mode tutorials introduce advanced techniques step by step. Whether you prefer couch rivalry or climbing the online tower, the game's accessibility options and rollback netcode support extended competition.
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See more similar gamesFrequently Asked Questions
Can I play local versus matches against a friend on the same screen?
Yes, GUILTY GEAR -STRIVE- supports both shared-screen and split-screen PvP, so you can challenge a friend sitting next to you without needing two copies or an online connection.
How do rounds and rematches work when we're playing against each other?
Matches unfold as best-of-three rounds-first to win two rounds takes the set. Both local versus and online player matches support rematches and long sets, so you can keep the rivalry going without returning to the menu.
What happens when I land a wall break on my opponent?
Landing a heavy hit that sends your rival through the arena boundary triggers a wall break, which resets neutral positioning and can shift momentum in your favor, giving you a chance to press your advantage or recover from a tough situation.
Can we use Roman Cancels to mess with each other's combos?
Roman Cancels let you spend tension meter to freeze time, extend your own combos, or create new offensive angles. Your opponent will need to read when you're likely to cancel and adapt their defense or use their own burst and reversal options to counter your pressure.
Is rollback netcode available if we want to play online versus instead of locally?
Yes, the game features rollback netcode for online ranked and player matches, so whether you're climbing the tower or running sets with friends remotely, you'll have a smoother competitive experience.











