Fling to the Finish

Steam pricePrice
$19.99
Players
2
Release
January 18, 2024
Session GoalsGoals

How co-op works

Teams of two race through obstacle courses while their characters remain joined by a stretchy rope. Partners coordinate direction, momentum, jumps, and rope tension to bounce, roll, and fling one another past hazards and toward the finish.

About this game

Two players share control of a pair of characters bound by a stretchy elastic rope, racing through obstacle courses that demand constant communication and coordination. Fling to the Finish turns traditional racing into a physics-driven team challenge where every bounce, roll, and fling depends on both partners staying in sync.

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Success hinges on reading your teammate's movements and timing your actions to exploit the elastic tether. Pull too far apart and you'll snap back together, launching each other across gaps or into hazards. The game rewards creative problem-solving as duos discover new ways to slingshot through tricky sections, turning every run into a blend of careful planning and chaotic improvisation.

Both online co-op and local couch play are supported, letting teams tackle courses together from the same screen or across the internet. Races are fast and communication-heavy, making it ideal for pairs who enjoy shouting instructions, laughing at mishaps, and refining their strategies over repeated attempts.

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Frequently Asked Questions

Can I play this solo or do I need a partner?

You need a partner. Fling to the Finish is designed specifically for two players who control separate characters tethered together by an elastic rope. The entire game revolves around coordinating with your teammate, so it's not playable solo.

Can we play online or does it require local co-op?

Both options work. You can play online co-op with a friend over the internet, or you can play local couch co-op on the same screen. The game supports both styles, so choose whatever works best for you and your partner.

How important is communication in this game?

Very important. Since you're tethered together by an elastic rope, every movement affects your partner. You'll need to constantly communicate about timing, direction, and when to fling or pull. Expect lots of back-and-forth coordination and probably some shouting when things get chaotic.

Is this more about careful planning or quick reflexes?

It's a mix of both. You'll need to plan your approach and coordinate strategies with your partner, but the physics-driven gameplay also creates chaotic moments that require quick reactions. Most teams refine their tactics through repeated attempts, blending deliberate teamwork with improvisation.