Far Cry 5

Steam pricePrice
$8.99$59.99-85%
Players
2
Release
March 26, 2018
Session GoalsGoals
Modes
Publisher

How co-op works

Two players can complete the campaign online after the tutorial, sharing ammunition and health packs while coordinating vehicles, stealth, gunplay, and hired specialists. Only the host retains world and mission progress; the guest keeps earned cash, guns, perks, and non-mission loot.

About this game

Far Cry 5 drops you into Hope County, Montana, where a fanatical doomsday cult has taken over. This open-world first-person shooter lets you play the entire story campaign in two-player online co-op, making it one of the few entries in the series where every mission, outpost takeover, and story beat can be tackled with a friend.

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You and your partner explore a sprawling rural landscape packed with cult strongholds, side missions, and dynamic encounters. The arsenal is vast, from hunting rifles and explosives to vehicles and guns-for-hire allies you can recruit along the way. Cooperative play shines when coordinating assaults on outposts, dividing roles between stealth and mayhem, or rescuing each other during chaotic firefights.

Online co-op supports two players and covers the full campaign, though only the host earns story progress. Sessions become a sandbox for experimentation, whether you communicate over voice chat to plan synchronized strikes or improvise through the chaos together. The open structure rewards teamwork without forcing rigid tactics.

Frequently Asked Questions

Can I play the entire campaign in co-op?

Yes, the full story campaign supports two-player online co-op. Every mission, outpost, and story beat can be played with a friend from start to finish.

Does my campaign progress save when I join someone else's game?

No, only the host earns story progress. If you join a friend's session, your own campaign won't advance, though you'll keep any weapons, money, and experience you earn.

How many players can team up in co-op?

Two players. Far Cry 5's co-op is limited to online duo play throughout the campaign.

Do we need to coordinate closely or can we play more casually?

Both work. The open structure lets you plan tactical strikes and divide roles if you want, but you can also just roam and improvise together. Communication helps, especially during outpost assaults, but the game doesn't force rigid teamwork.