- Steam pricePrice
- $14.99
- Release
- April 5, 2016
- Session GoalsGoals
- Platforms
How co-op works
Two local players share one screen and descend the same randomized floors as a chosen Gungeoneer and the co-op-only Cultist. They divide guns, items, keys, and ammunition, cover overlapping bullet patterns, and restore a fallen partner through the Friendship Cookie, revival chests, or boss victories.
About this game
Enter the Gungeon drops you into a chaotic bullet hell roguelike where every run sends a band of regretful misfits deeper into a living, gun-obsessed fortress. The goal is simple: reach the bottom and claim the weapon that can erase your past. You can tackle it solo or bring a second player along for local co-op, turning every floor into a coordinated dance of dodge rolls and desperate cover.
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Each run is a frantic loop of shooting, looting, and flipping furniture for cover as you face down rooms packed with enemies and intricate bullet patterns. Hundreds of guns and items keep the chaos fresh, rewarding quick reflexes and creative weapon swaps. Playing with a partner splits the pressure and doubles the firepower, though it also means twice the bullets on screen.
Local co-op runs on the same screen, and Steam Remote Play Together extends that to online friends without native matchmaking. Sessions are punchy and replayable, built around short, high-stakes runs that ask you and your partner to read each room, communicate under fire, and learn from every death.
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Frequently Asked Questions
Can I play Enter the Gungeon online with a friend?
The game supports local co-op only, but you can play online with a friend using Steam Remote Play Together, which streams your game to them. There's no native online multiplayer or matchmaking.
How does co-op work in Enter the Gungeon?
A second player can join locally on the same screen. You'll both fight through the same procedurally generated floors together, doubling your firepower but also increasing the number of bullets and enemies you'll face.
Do both players need to own the game for co-op?
For local co-op, only one copy is needed. If you're using Steam Remote Play Together to play online, only the host needs to own the game.
How long does a typical run take in co-op?
Runs are designed to be punchy and replayable. A single attempt typically lasts anywhere from a few minutes if you die early to around an hour for a successful deep run, depending on your skill and how far you make it.





















