- Steam pricePrice
- $39.99
- Release
- October 27, 2015
- Session GoalsGoals
- Platforms
How co-op works
Two players share the full campaign online or through dynamic local split-screen. They discuss dialogue decisions, explore independently when useful, and combine elemental surfaces, spells, positioning, and turn order when their Source Hunters enter the same tactical battle.
About this game
Divinity: Original Sin Enhanced Edition puts two players in the boots of Source Hunters investigating dark magic across the fantasy world of Rivellon. This is true cooperative play built around constant decision-making, where partners debate dialogue choices, share inventory, and plan every encounter together. The campaign is identical whether you play solo with an AI companion or with a friend.
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Combat unfolds on a turn-based grid where environmental interactions matter as much as abilities. Freeze water, electrify puddles, ignite poison clouds, and combine skills between characters to control the battlefield. Success depends on coordination, creative tactics, and sometimes just arguing over whose plan will work best.
You can play locally on the same screen or via split-screen, with full cross-platform multiplayer support between Windows, Mac, and Linux. Sessions are long and discussion-heavy, ideal for players who enjoy debating story paths, micromanaging inventories, and working through intricate turn-based encounters as a team.
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Frequently Asked Questions
Can two players play through the entire campaign together?
Yes. The full campaign is playable in co-op with two players, either locally on the same screen, via split-screen, or online. Both players control Source Hunters throughout the story, making decisions together and participating in all combat and exploration.
Does co-op work between different operating systems?
Yes. The game supports cross-platform multiplayer between Windows, Mac, and Linux, so you and your co-op partner don't need to be on the same system.
How does the dialogue choice system work with two players?
When dialogue decisions come up, both players can weigh in and debate which option to choose. This is a core part of the co-op experience-you'll frequently discuss and sometimes argue over story paths, making communication essential throughout the campaign.
Is the turn-based combat separate for each player, or do we take turns?
Combat uses a turn-based grid system where you coordinate between both characters. You'll plan tactics together, combine abilities, and use environmental interactions like electrifying water or igniting poison clouds. Success relies on teamwork and creative strategies rather than solo play.


















