Astro Colony

Steam pricePrice
$19.99
Players
2 - 10
Release
June 2, 2026
Session GoalsGoals
Modes
Platforms
Developer
Publisher

How co-op works

Online players connect movable stations into one growing colony network, automating mining and production with belts and pipes. They divide exploration, construction, research, and astronaut support while sharing resources and progression across the procedural universe.

About this game

Astro Colony is a space simulation builder where you construct automated colonies across an infinite procedural universe. True online co-op lets you and your friends share one expanding empire, collaborating on conveyor layouts, research paths, and resource logistics as you colonize system after system.

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The heart of the game is designing efficient production chains. You route conveyor belts between stations, automate mining and manufacturing, balance power grids, and keep astronauts supplied with oxygen and essentials. With a partner, one player might lay down conveyor spines while the other plots expansion or troubleshoots a bottleneck three colonies away. Every decision feeds into the next, and planning becomes a live conversation.

Online co-op turns each session into a shared engineering puzzle. Communication matters when your teammate is building a remote outpost and needs rare materials piped back to the hub. The sandbox structure rewards long-term collaboration, and every constellation you build reflects how well you coordinate under pressure.

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Frequently Asked Questions

Do we each control our own separate colonies, or do we share everything?

You share one empire. All players collaborate on the same production chains, conveyor systems, and research. One person might design a remote mining outpost while another manages logistics back at the hub-everything feeds into the same network.

Is voice chat important, or can we play without talking?

Communication is heavily recommended. The game revolves around coordinating conveyor layouts, resource routing, and troubleshooting bottlenecks across multiple colonies. Planning works best as a live conversation, especially when one teammate needs materials piped from a distant system.