- Steam pricePrice
- $19.99
- Release
- October 4, 2016
- Session GoalsGoals
- Modes
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How co-op works
Two online assassins can complete the full campaign together. Each independently teleports between shadows, hides, distracts guards, and eliminates targets, allowing partners to scout separate routes or synchronize powers and takedowns while one detection can compromise both players.
About this game
Aragami places you in the role of an undead assassin who commands the power of shadow itself. Working alone or with a partner, you infiltrate hostile territory to eliminate targets without triggering alarms. This is true cooperative stealth, where both players must stay synchronized to avoid detection and adapt when the plan falls apart.
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The core mechanic is shadow manipulation: teleport instantly to any patch of darkness, vanish from sight, summon weapons, or call forth a shadow dragon to distract guards. Every mission is a puzzle of timing and positioning, and bringing a second player doubles the tactical possibilities while raising the risk of mistakes.
Online co-op lets two players share the entire campaign, and cross-platform support expands the pool of potential partners. Communication is vital because one careless move can compromise the entire run, creating tense moments that reward patience and coordination.
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Frequently Asked Questions
Can I play the entire campaign in co-op with a friend?
Yes, the entire campaign can be played online with a second player. The game supports cross-platform multiplayer, so you can team up with friends even if they're playing on a different platform.
Does co-op require careful coordination, or can we each do our own thing?
Co-op requires real coordination. Since one careless move can alert guards and compromise the mission, both players need to stay synchronized and communicate their positioning and timing. It's built around cooperative stealth, not just playing side-by-side.
Can we use different shadow powers to complement each other?
Both players have access to shadow manipulation abilities like teleporting to darkness, turning invisible, and summoning weapons or a shadow dragon. The game is described as doubling tactical possibilities with two players, suggesting you can coordinate these powers to distract guards and create openings for each other.

















